Exacerbation, aggravation, deterioration.
Bitterness of feeling.
Aggravation; bother.
A measure of how belligerent a player is – a high value may inspire either avoidance or preemptive hostile action from enemies.
Hostile attention from an enemy that should target players with better defenses.
Aggressive behaviour; loud, intimidating behaviour that convincingly threatens violence without necessarily actually becoming violent.
Angry.
Liable to attack without being attacked first (said of monsters).
Hardcore, aggressive.
To become aggressive towards the player's character.
To cause (a non-player character) to become aggressive towards the player's character.