Hardcore, aggressive.
Angry.
Liable to attack without being attacked first (said of monsters).
A measure of how belligerent a player is – a high value may inspire either avoidance or preemptive hostile action from enemies.
Aggravation; bother.
Hostile attention from an enemy that should target players with better defenses.
Aggressive behaviour; loud, intimidating behaviour that convincingly threatens violence without necessarily actually becoming violent.
To become aggressive towards the player's character.
To cause (a non-player character) to become aggressive towards the player's character.
active, vigorous and rough, with the possibility of harm
highly competitive
Engage in rough-and-tumble activity
An environment of rough activity
Rough activity; fighting or brawling; a fight.
A person who characteristically engages in such activity