To retrace one's steps.
To exercise a racehorse around the racetrack in the opposite direction to that in which races are run.
To taxi down an active runway in the opposite direction to that being used for takeoff.
To repeat or review work already done.
the act of backtracking
To change one's direction of travel.
To bring down the feet of a child in the womb, in order to facilitate delivery.
To magically or divinely attack undead.
To be nauseated; said of the stomach.
To change the color of the leaves in the autumn.
To sour or spoil; to go bad.
To reach a certain age.
To sicken; to nauseate.
Of a player, to go past an opposition player with the ball in one's control.
To transform into a vampire, werewolf, zombie, etc.
To position (something) by folding it, or using its folds.
To rebel; to go against something formerly tolerated.
To give form to; to shape or mould; to adapt.
To complete.
To become (begin to be).
To change fundamentally; to metamorphose.
To change (a person) into a vampire, werewolf, zombie, etc.
To make (money); turn a profit.
Of a bowler, to make (the ball) move sideways off the pitch when it bounces.
To navigate through a book or other printed material.
To change the direction or orientation of, especially by rotation.
To make acid or sour; to ferment; to curdle.
Of a body, person, etc, to move around an axis through itself.
Of a ball, to move sideways off the pitch when it bounces.
To change personalities, such as from being a face (good guy) to heel (bad guy) or vice versa.
To become giddy; said of the head or brain.
To undergo the process of turning on a lathe.
To shape (something) symmetrically by rotating it against a stationary cutting tool, as on a lathe.
To hinge; to depend.
The fourth communal card in Texas hold 'em.
A chance to use (something) shared in sequence with others.
A change in temperament or circumstance.
A figure in music, often denoted ~, consisting of the note above the one indicated, the note itself, the note below the one indicated, and the note itself again.
One's chance to make a move in a game having two or more players.
A single loop of a coil.
Character; personality; nature.
A short skit, act, or routine.
A fit or a period of giddiness.
A unit of plane angle measurement based on this movement.
A sideways movement of the ball when it bounces (caused by rotation in flight).
A pass behind or through an object.
An instance of going past an opposition player with the ball in one's control.
A walk to and fro.
A spell of work, especially the time allotted to a person in a rota or schedule.
The profit made by a stockjobber, being the difference between the buying and selling prices.
A deed done to another; an act of kindness or malice.
A change of direction or orientation.
A movement of an object about its own axis in one direction that continues until the object returns to its initial orientation.
The time required to complete a project.