To deceive or delude (using guile).
To charm, delight or captivate.
To cause (time) to seem to pass quickly, by way of pleasant diversion.
To take control of; to seize by force or stratagem.
To remove or take control of an opponent’s piece in a game (e.g., chess, go, checkers).
To reproduce convincingly.
To store (as in sounds or image) for later revisitation.
Something that has been captured; a captive.
An act of capturing; a seizing by force or stratagem.
A particular match found for a pattern in a text string.
The securing of an object of strife or desire, as by the power of some attraction.
The recording or storage of something for later playback.