To take control of; to seize by force or stratagem.
To remove or take control of an opponent’s piece in a game (e.g., chess, go, checkers).
To reproduce convincingly.
To store (as in sounds or image) for later revisitation.
Something that has been captured; a captive.
An act of capturing; a seizing by force or stratagem.
A particular match found for a pattern in a text string.
The securing of an object of strife or desire, as by the power of some attraction.
The recording or storage of something for later playback.
To avoid; to escape.
To be wanting; to lack something that should be present.
To fail to notice; to have a shortcoming of perception; overlook.
To fail to attend.
To be late for something (a means of transportation, a deadline, etc.).
To fail to score (a goal).
To spare someone of something unwanted or undesirable.
To become aware of the loss or absence of; to feel the want or need of, sometimes with regret.
To fail to help the hand of a player.
To fail to achieve or attain.
To fail to understand;
To fail to hit.
A failure to obtain or accomplish.
The situation where an item is not found in a cache and therefore needs to be explicitly loaded.
A failure to hit.
A title of respect for a young woman (usually unmarried) with or without a name used.
In the game of three-card loo, an extra hand, dealt on the table, which may be substituted for the hand dealt to a player.
An unmarried woman; a girl.
An act of avoidance (usually used with the verb give)
A kept woman; a mistress.