To attract, to please; (archaic) to fascinate or win over (someone).
To enter into conflict with (an enemy).
To come into gear with.
To enter into (an activity), to participate (construed with in).
To draw into conversation.
To mesh or interlock (of machinery, especially a clutch).
To guarantee or promise (to do something).
To engross or hold the attention of; to keep busy or occupied.
To arrange to employ or use (a worker, a space, etc.).
To bind through legal or moral obligation (to do something, especially to marry) (usually in passive).
To enter into battle.
To be wanting; to lack something that should be present.
To fail to notice; to have a shortcoming of perception; overlook.
To fail to attend.
To be late for something (a means of transportation, a deadline, etc.).
To fail to score (a goal).
To spare someone of something unwanted or undesirable.
To become aware of the loss or absence of; to feel the want or need of, sometimes with regret.
To fail to help the hand of a player.
To avoid; to escape.
To fail to achieve or attain.
To fail to understand;
To fail to hit.
A failure to obtain or accomplish.
The situation where an item is not found in a cache and therefore needs to be explicitly loaded.
A failure to hit.
A title of respect for a young woman (usually unmarried) with or without a name used.
In the game of three-card loo, an extra hand, dealt on the table, which may be substituted for the hand dealt to a player.
An unmarried woman; a girl.
An act of avoidance (usually used with the verb give)
A kept woman; a mistress.