Plucky, spirited or gritty.
Risque, sordid or sexually suggestive.
Having the smell, taste and texture of game meat.
Involving in-game actions or behaviour that break immersion or contradict common sense in favour of exploiting game mechanics.
Raucous, unruly, or licentious.
From or relating to wild creatures.
Disheveled, tangled, or untidy.
Hard to steer.
Furious; very angry.
Exposed to the wind and sea; unsheltered.
Amazing, awesome, unbelievable.
Untamed; not domesticated; specifically, in an unbroken line of undomesticated animals (as opposed to feral, referring to undomesticated animals whose ancestors were domesticated).
Of an audio recording: intended to be synchronized with film or video but recorded separately.
Enthusiastic.
Of unregulated and varying frequency.
Able to stand in for others, e.g. a card in games, or a text character in computer pattern matching.
Unrestrained or uninhibited.
Visibly and overtly anxious; frantic.
Not capable of being represented as a finite closed polygonal chain.
Very inaccurate; far off the mark.
Intended to be synchronized with film or video but recorded separately.
Inaccurately; not on target.
(In the form wilding or wildin') To act in a strange or unexpected way.
To commit random acts of assault, robbery, and rape in an urban setting, especially as a gang.
The undomesticated state of a wild animal.
A wilderness.
civilization at large as opposed to contrived or laboratory conditions.