Aggressive behaviour; loud, intimidating behaviour that convincingly threatens violence without necessarily actually becoming violent.
A measure of how belligerent a player is – a high value may inspire either avoidance or preemptive hostile action from enemies.
Aggravation; bother.
Hostile attention from an enemy that should target players with better defenses.
To become aggressive towards the player's character.
To cause (a non-player character) to become aggressive towards the player's character.
Angry.
Liable to attack without being attacked first (said of monsters).
Hardcore, aggressive.
An outburst of anger that leads one to commit a criminal act, and is itself influenced by preceding events that might cause a reasonable person to lose self control.