To associate; to establish a relation between.
To join an electrical or telephone line to a circuit or network.
To make a travel connection; to switch from one means of transport to another as part of the same trip.
To join (to another object): to attach, or to be intended to attach or capable of attaching, to another object.
To join: to attach, or to be intended to attach or capable of attaching, to each other.
To join (two other objects), or to join (one object) to (another object): to be a link between two objects, thereby attaching them to each other.
To join (two other objects), or to join (one object) to (another object): to take one object and attach it to another.
To arrive at an intended target; to land.
A useful friend or associate.
A drug dealer.
To intertwine or dovetail.
To raise or lower (a boat) in a lock.
To modify (a thread) so that users cannot make new posts in it.
To freeze one's body or a part thereof in place.
To fasten with a lock.
To be capable of becoming fastened in place.
To seize (e.g. the sword arm of an antagonist) by turning one's left arm around it, to disarm them.
To play in the position of lock.
To become fastened in place.
To prevent a page from being edited by other users.
To furnish (a canal) with locks.
A device for keeping a wheel from turning.
A segment of a canal or other waterway enclosed by gates, used for raising and lowering boats between levels.
Complete control over a situation.
The firing mechanism.
Something sure to be a success.
A fastening together or interlacing; a closing of one thing upon another; a state of being fixed or immovable.
A place impossible to get out of, as by a lock.
A grapple in wrestling.
A tuft or length of hair, wool, etc.
A small quantity of straw etc.
A quantity of meal, the perquisite of a mill-servant.
A player in the scrum behind the front row, usually the tallest members of the team.
A mutex or other token restricting access to a resource.
Something used for fastening, which can only be opened with a key or combination.