To intertwine or dovetail.
To raise or lower (a boat) in a lock.
To modify (a thread) so that users cannot make new posts in it.
To freeze one's body or a part thereof in place.
To fasten with a lock.
To be capable of becoming fastened in place.
To seize (e.g. the sword arm of an antagonist) by turning one's left arm around it, to disarm them.
To play in the position of lock.
To become fastened in place.
To prevent a page from being edited by other users.
To furnish (a canal) with locks.
A device for keeping a wheel from turning.
A segment of a canal or other waterway enclosed by gates, used for raising and lowering boats between levels.
Complete control over a situation.
The firing mechanism.
Something sure to be a success.
A fastening together or interlacing; a closing of one thing upon another; a state of being fixed or immovable.
A place impossible to get out of, as by a lock.
A grapple in wrestling.
A tuft or length of hair, wool, etc.
A small quantity of straw etc.
A quantity of meal, the perquisite of a mill-servant.
A player in the scrum behind the front row, usually the tallest members of the team.
A mutex or other token restricting access to a resource.
Something used for fastening, which can only be opened with a key or combination.
To shed, remove, discard, or eliminate.
To cause (somebody) to be unable to follow or trace one any longer.
To shed (weight).
To fail to catch with the mind or senses; to miss.
To cause (something) to cease to be in one's possession or capability due to unfortunate or unknown circumstances, events or reasons.
To have (an organ) removed from one's body, especially by accident.
To wander from; to miss, so as not to be able to find; to go astray from.
To cause (someone) the loss of something; to deprive of.
To fail to win (a game, competition, trial, etc).
To be unable to follow or trace (somebody or something) any longer.
To experience the death of (someone to whom one has an attachment, such as a relative or friend).
To be deprived of access to something.
To cease exhibiting; to overcome (a behavior or emotion).
To give or owe (money) after losing a bet.
Of a clock, to run slower than expected.