To excite to action by the presentation of motives; to rouse by representation, persuasion, or appeal; to influence.
To cause to change place or posture in any manner; to set in motion; to carry, convey, draw, or push from one place to another
To arouse the feelings or passions of; especially, to excite to tenderness or compassion, to excite (for example, an emotion).
To change residence, for example from one house, town, or state, to another; to go and live at another place. See also move out and move in.
To request an action from the court.
To transfer (a piece) from one space or position on the board to another.
To sell or market (especially physical inventory or illicit drugs).
To change place or posture; to go, in any manner, from one place or position to another.
To propose; to recommend; specifically, to propose formally for consideration and determination, in a deliberative assembly; to submit
To act; to take action; to begin to act
The event of changing one's residence.
A change in strategy.
A round, in which each player has a turn.
The act of moving a token on a gameboard from one position to another according to the rules of the game.
The act of moving; a movement.
An act for the attainment of an object; a step in the execution of a plan or purpose.
A transfer, a change from one employer to another.
A formalized or practiced action used in athletics, dance, physical exercise, self-defense, hand-to-hand combat, etc.
To persist in offering something to, especially for the purpose of inducement or persuasion.
To work at (something) diligently.
To press upon; to urge persistently.
To travel over (a route) regularly.
To bend, to flex; to be bent by something, to give way or yield (to a force, etc.).
To wield or use (a tool, a weapon, etc.) steadily or vigorously.
In two-player sequential games, a "half-turn" or a move made by one of the players.
A layer of material.
A bent; a direction.
A strand that, twisted together with other strands, makes up rope or yarn.
A condition, a state.