Angry.
Liable to attack without being attacked first (said of monsters).
Hardcore, aggressive.
A measure of how belligerent a player is – a high value may inspire either avoidance or preemptive hostile action from enemies.
Aggravation; bother.
Hostile attention from an enemy that should target players with better defenses.
Aggressive behaviour; loud, intimidating behaviour that convincingly threatens violence without necessarily actually becoming violent.
To become aggressive towards the player's character.
To cause (a non-player character) to become aggressive towards the player's character.
offended, repulsed
daunted or fazed
To procrastinate.
To emit; to give off (an odor, smoke, etc.).
To cause to dislike; to discourage (from doing).
To distract; to disturb the concentration of.
To delay (a task, event, etc.).