To pitch.
To care.
To make a successful ascent of a sport climbing route.
To excite, delight, or thrill (someone).
To dispatch an agent or messenger to convey a message or do an errand.
To bring to a certain condition.
To cause to be or to happen; to bring, bring about; (archaic) to visit: (Referring to blessing or reward) To bestow; to grant. (Referring to curse or punishment) To inflict. Sometimes followed by a dependent proposition.
To make something (such as an object or message) go from one place to another (or to someone).
An operation in which data is transmitted.
An icon (usually on a computer screen and labeled with the word "Send") on which one clicks (with a mouse or its equivalent) or taps to transmit an email or other electronic message.
A messenger, especially one sent to fetch the bride.
A callout or diss usually aimed at a specific person, often in the form of a diss track.
A successful ascent of a sport climbing route.
To throw sideways with a jerk; to fling.
To avoid due to caution, embarrassment or timidness.
(transitive) or (intransitive) To throw a ball with two hands above the head, especially when it has crossed the side lines in a football (soccer) match. To hit the ball back into play from the sidelines in a shinty match.
To jump back in fear.
In the Eton College wall game, a point scored by lifting the ball against the wall in the calx.
In soccer, a throw-in from the sidelines, using two hands above the head. In shinty, the act of tossing the ball above the head and hitting it with the shaft of the caman to bring it back into play after it has been hit out of the field.
An act of throwing.
A place for throwing.
A sudden start aside, as by a horse.
Easily frightened; timid.
Embarrassed.
Cautious; wary; suspicious.
Reserved; disinclined to familiar approach.
Short, insufficient or less than.