To move (a gun) laterally so that it points in a different direction.
To encourage (a plant or branch) to grow in a particular direction or shape, usually by pruning and bending.
To improve one's fitness.
To create a trainer for; to apply cheats to (a game).
To teach and form (someone) by practice; to educate (someone).
To proceed in sequence.
To practice an ability.
To trace (a lode or any mineral appearance) to its head.
A long, heavy sleigh used in Canada for the transportation of merchandise, wood, etc.
A set of interconnected mechanical parts which operate each other in sequence.
A transient trail of glowing ions behind a large meteor as it falls through the atmosphere or accompanying a comet as it nears the sun; tail.
A group of people following an important figure such as a king or noble; a retinue, a group of retainers.
A group or class of people.
A sequence of events or ideas which are interconnected; a course or procedure of something.
A trail or line of something, especially gunpowder.
A series of specified vehicles (originally tramcars in a mine as usual, later especially railway carriages) coupled together.
The tail of a bird.
A mechanical (traditionally steam-powered, now typically diesel or electrical) vehicle carrying a large number of passengers and freight along a designated track or path; a line of connected cars or carriages considered overall as a mode of transport; (as uncountable noun) rail or road travel.
The elongated body or form of something narrow and winding, such as the course of a river or the body of a snake.
The men and vehicles following an army, which carry artillery and other equipment for battle or siege.
An act wherein series of men line up and then penetrate a person, especially as a form of gang rape.
A set of things, events, or circumstances that follow after or as a consequence; aftermath, wake.
A series of electrical pulses.
The elongated back portion of a dress or skirt (or an ornamental piece of material added to similar effect), which drags along the ground.
A group of animals, vehicles, or people that follow one another in a line, such as a wagon train; a caravan or procession.
A software release schedule.
To change the direction or orientation of, especially by rotation.
To bring down the feet of a child in the womb, in order to facilitate delivery.
To magically or divinely attack undead.
To be nauseated; said of the stomach.
To change the color of the leaves in the autumn.
To sour or spoil; to go bad.
To reach a certain age.
To sicken; to nauseate.
Of a player, to go past an opposition player with the ball in one's control.
To transform into a vampire, werewolf, zombie, etc.
To position (something) by folding it, or using its folds.
To rebel; to go against something formerly tolerated.
To give form to; to shape or mould; to adapt.
To complete.
To become (begin to be).
To change fundamentally; to metamorphose.
To change (a person) into a vampire, werewolf, zombie, etc.
To make (money); turn a profit.
Of a bowler, to make (the ball) move sideways off the pitch when it bounces.
To navigate through a book or other printed material.
To make acid or sour; to ferment; to curdle.
Of a body, person, etc, to move around an axis through itself.
To change one's direction of travel.
Of a ball, to move sideways off the pitch when it bounces.
To change personalities, such as from being a face (good guy) to heel (bad guy) or vice versa.
To become giddy; said of the head or brain.
To undergo the process of turning on a lathe.
To shape (something) symmetrically by rotating it against a stationary cutting tool, as on a lathe.
To hinge; to depend.
The fourth communal card in Texas hold 'em.
A chance to use (something) shared in sequence with others.
A change in temperament or circumstance.
A figure in music, often denoted ~, consisting of the note above the one indicated, the note itself, the note below the one indicated, and the note itself again.
One's chance to make a move in a game having two or more players.
A single loop of a coil.
Character; personality; nature.
A short skit, act, or routine.
A fit or a period of giddiness.
A unit of plane angle measurement based on this movement.
A sideways movement of the ball when it bounces (caused by rotation in flight).
A pass behind or through an object.
An instance of going past an opposition player with the ball in one's control.
A walk to and fro.
A spell of work, especially the time allotted to a person in a rota or schedule.
The profit made by a stockjobber, being the difference between the buying and selling prices.
A deed done to another; an act of kindness or malice.
A change of direction or orientation.
A movement of an object about its own axis in one direction that continues until the object returns to its initial orientation.
The time required to complete a project.